Rhythm, Pacing, and Escalation
Beat one sets the curiosity, beat two complicates, beat three transforms the scene. Example: trickling water, then knee-deep flood, then crashing wave breaks the wall. What three-beat escalations would elevate your current arc?
Rhythm, Pacing, and Escalation
Use visible timers: four turns until the gate seals, six until toxic spores bloom. Visual clocks create urgency without confusion. How do you present timers so players feel pressure yet remain empowered?